
I'll be diving deeper into that in future devlogs! Stay tuned!

The first test of the branched expansion system.
The second test of the towers and the enemies.
Some towers have been upgraded, and they now feature a proper interface.
Obstacles and crates are now in the mix, and expanding the map feels way more strategic.
Aesthetic improvements to enemies and mechanics.
Coins – now featuring multiple currency types and an automatic magnetic pickup system.





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Coming soon. . .