A downloadable game

Foundry Protocol

I'm a 3rd-year CS student and solo dev making Foundry Protocol, a procedural Tower Defense roguelite where the map expands as you play, and you'll have to manage your resources wisely to survive. I've been working on this project for a whole year now, and I'm aiming to release a playable demo early next year. 

I'll be diving deeper into that in future devlogs! Stay tuned!

Game capture

Here you can see one of the towers—Multiplication Tower—attacking an enemy from the robot family. (Game currently)

Now, some screenshots and videos showing the game's early development stages.

The first test of the branched expansion system.

The second test of the towers and the enemies.

Some towers have been upgraded, and they now feature a proper interface.

Obstacles and crates are now in the mix, and expanding the map feels way more strategic.

Aesthetic improvements to enemies and mechanics.

Coins – now featuring multiple currency types and an automatic magnetic pickup system.

Here are some of the towers as they stand today!

I'll be posting more updates soon. This isn't everything – 

there's a lot more to show! Stay tuned, and thanks for checking it out!